Tech bros say that NFTs are the future of art. NFTs are, at best, the future of grifting. At worst, they're the future of the complete annihilation of our environment—albeit in a completely decentralized way!
It sucks that many video game companies are jumping on that bandwagon, but at least we have a bunch of bonkers NFT-related tales that will warm your heart through laughter … while the rest of your body freezes because crypto has rendered energy bills too expensive.

科技達人說NFT是游戲的未來。NFTs往好里說是詐騙的未來,往最壞里說,它們是我們環境毀滅的未來——盡管是多點式開花的方式!
糟糕的是許多視頻游戲公司正在跳上這班風尚快車,但是至少我們有著一大堆的瘋狂的NFT相關的故事來通過笑讓溫暖你的內心,然而你的身體卻會凍結,因為加密技術讓電費賬單太貴了。


5
Even The Company Behind The Biggest Environmentalist Game Ever Is Into NFTs Now

甚至于曾經最大的環保主義游戲背后的公司現在也加入到了NFTs當中

First, a quick NFT primer for those of you who've managed to dodge the topic so far. NFTs (non-fungible tokens) are a way of publicly recording who owns what. They were popularized by cryptocurrency investors, who wanted more people to deal in crypto to inflate crypto's value. NFTs are a scam: People willingly pay more for an NFT than they would for the actual associated piece of art because they believe they can resell the NFT for even more, but many buyers won't be able to sell at all.
Games have no use for NFTs. Video game companies are already perfectly capable of recording who owns what, using normal means, and in fact their whole existing business model depends on that. But companies like selling NFTs for items because customers will pay a lot for them (again: it's a scam). The problem, even for those of us not being scammed, is NFTs consume a ludicrous amount of energy, due to the artificially complicated ways they're authenticated. One transaction might consume as much energy as ten years of you running every appliance in your house.
That brings us to Square Enix. Square's most popular ever title is Final Fantasy VII, a game about leading a group of eco-activists as they prevent the biggest corporation from destroying the world by draining it of resources. Great idea. Too bad Square Enix is now ecstatic about the crypto business as well, as they revealed in a New Year's letter that was less about wishing fans a new year and more about trying to convince fans to betray their beloved characters in favor of a scam.
Though to be fair, it's been over 25 years since the release of Final Fantasy VII. They probably just don't remember ... oh, wait, Square Enix's letter capped off the year that saw the release of the Final Fantasy VII remake.

首先,先給你們這些一直在努力略過題目的讀者一個快帶的NFTs的入門知識。NFT(不可替代代幣)是一種公開存儲誰擁有什么的方式。被一群數字加密貨幣的投資者炒了起來,希望有更多的人加入加密交易中來業務來炒高加密貨幣的價值。NFT就是一場騙局:人們愿意為了NFT支付比相關的實際游戲物品更高的價格,只是因為人們相信他們可以通過轉售獲得更多的金錢,但是許多的購買者完全不會出售。
NFT對于游戲來說毫無用處。因為游戲公司完全可以記錄下誰擁有什么,用常規手段就行,實際上他們的整個業務模式就是基于此的。但是游戲公司還是會喜歡賣NFT,因為玩家愿意花很多錢買(再次強調:不過是一場騙局)。問題在于,即使對于我們這些不上當的人來說,NFT也會消耗大量能源,這是因為其身份驗證機制很復雜。每次交易都會消耗你十年的家電用電量。
讓我們把目光轉向史克威爾艾尼克斯公司,史克威爾艾尼克斯公司最出名的作品是《最終幻想VII》,這是一款領導一群環保人士對抗世界最大的公司,防止其耗盡資源毀滅環境的游戲。想法很好,但是史克威爾艾尼克斯公司現在也投身到了加密業務中,他們是在一封新年信中披露的,那其中的內容不是祝粉絲們新年快樂,而是說服粉絲們背棄自己喜歡的角色投身到“騙局”中。
雖然公平地來說,《最終幻想VII》已經發行超過25年了,他們大概也記不得有這么個作品了。 但是,慢著,史克威爾艾尼克斯公司公司的那封信正是《最終幻想VII》重制版發行的那一年之后的一年。
原創翻譯:龍騰網 http://www.cqxyscyz.com 轉載請注明出處


4
STALKER 2 Is Being Faithful To Its Source Material In The Dumbest Possible Way

STALKER 2 正在以最愚蠢的方式忠實于原型

The developers of the once highly anticipated STALKER 2 announced that they would be filling the game with all sorts of NFT "functionalities." That's a sneaky attempt to profit off the game in a manner even slimier than loot boxes. The announcement was met with so much disappointment from the community that the team backpedaled on the idea one day later.
The dev team's whole position sounds even more messed up once you dig a bit into the IP's history. The game series is based on a movie of the same name by Russian filmmaker Andrei Tarkovsky. The film tells the story of a Stalker, a type of dude whose thing is to guide others through a desolate and dangerous zone and into a mysterious place that'll grant their innermost wishes. It's a remarkable film that manages to constantly flash you with images of pure beauty that are somehow always imbued with total dread.
stalker movie
The problem is that it went too far in order to reach that obxtive. You see, instead of using sets and props, they shot in the most awful places they could find. That included sewers..
... and even next to a goddamn chemical factory.
That boldness resulted in incredible visuals, but also in the deaths of many of the people involved in the film, including Tarkovsky himself. Don't worry, they didn't die immediately from a freak accident during the shooting. They died shortly after, from horrible diseases.
Okay, NFTs aren't exactly the same as that, we sure wish the Stalker devs could have seen the similarities between NFTs, a tech that's only groundbreaking in the sense that it's destroying the earth, and a style of filmmaking equivalent to Soviet Jackass.

一度備受期待的STALKER 2的開發人員宣布他們將會在游戲中添加大量的NFT功能。 這真是一種偷偷摸摸地比舔箱子還要假惺惺的方式。這一宣告引起了社會的極大抵制,以致于開發團隊一天之后就撤銷了這一想法。一旦你深入一點挖掘IP的歷史,你就會發現開發團隊的整個立場非常混亂。這個游戲系列改編自俄羅斯電影制作人Andrei Tarkovsky。電影講述了一位Stakler(追蹤者)的故事,這種職業的任務是引導其他人進入一個無人的危險地帶,進入一個神秘地區,滿足他們內心冒險的欲望。這是一部出色的電影,用充滿恐怖元素的唯美場景刷新著你的視聽體驗。
問題是為了達成這一目的而太過用力了。你看,不是在一些障礙和柱子后面,他們在糟糕的地方射擊,比如下水道。
而且甚至是化工廠旁邊的水下道里。
這種大膽的設計導致了難以置信的視覺效果,但同樣導致了許多電影人物的死亡,包括Tarkovsky自己。不要擔心,他們并不會立刻在槍戰事故中死亡,他們會在之后因為可怕的疾病而死亡。
好吧,NFT并不是像是如此,我們的確希望Stalker的開發團隊能夠看到與NFT的相似性, 這一技術僅僅在毀壞地球的意義和蘇聯蠢電影的制作風格上具有開創性。

3
Peter Molyneux Is Still The God Of Hubris

Peter Molyneux依然是傲慢之神

Peter Molyneux is known for two things: promising the most ambitious games ever and always failing to deliver. You might remember Molyneux from humility simulators such as Black & White, the game where you play as a literal god, or Godus, the game that convinced fans to throw $750,000 at Molyneux in the hopes of getting to play as a god. It has been in development hell early access for 7 years.
Poor guy, maybe his problem for all those years was that we still hadn't come up with a type of technology as untrustworthy as he is! Well, before the end of 2021, Molyneux announced Legacy, an NFT-funded game. We don't know exactly what he means by that, but we know it's the only game of its kind, and, you guessed it, also the most ambitious one of its kind ever! Anyway, Legacy still doesn’t have anything to show for it aside from some formulaic-ass concept shots.
But because it is what's inside that matters, someone has already spent over $500,000 on the promise of an imaginary plot of land. That's nearly as much as Molyneux got for his previous vaporware sensation, and that's terrible, but it's a mere fraction of the $50 million he's has already managed to make on Legacy NFTs.
Molyneux has stated his dissatisfaction with other cryptocurrency-based games, stating that they're usually more about the blockchain than they're about the game experience. Legacy, in Molyneux's own words, will be about the blockchain, sure, but also about consequences. Well, at least we can't accuse him of not warning us this time.

Peter Molyneux因為兩件事情而聞名:一件是承諾發行最具雄心的游戲,另一件是總是不能履行承諾。你大概因為黑與白這一你在其中扮演上帝的游戲這一說服你花上75萬美元扮演上帝的游戲而記得Peter Molyneux。7年來一直處于開發早期階段。
可憐的家伙,也許他這們多年來的問題是我們還沒有搞出一種技術那種像他一樣不靠譜的技術。好吧,在2021年即將過去的時刻,Molyneux宣告了Legacy這一NFT基礎上的游戲。我們不明白他們這么說的意思是什么, 但我們知道這款游戲是同類型中的唯一一款,你也想到了,也是同類型中的最具有雄心的一款。除了一些常規的人物臂部視角概念圖之外,沒有任外關于這款游戲的信息。
但是關鍵在于這個問題之中,有人在里面的一塊虛擬土地上花了50萬美元,幾乎相當于Molyneus在其之前的霧件中的花費一樣多,確實很糟糕,但也只是從Legacy NFT中賺取的5000萬美元中的一小部分。
Molyneux甚至于表達了他對其它基于數字加密貨幣的游戲的不滿。Legacy——用Molyneux自己的話說——將是有關于區塊鏈的,同樣也有后果。至少這次我們不能責怪他沒有警告過我們。

2
Nintendo Finally Cracks Down On A Fan Game That Actually Deserved Obliteration

任天堂終于對一款應當被滅掉的同人游戲進行打擊了。

The only thing Nintendo likes more than neglecting beloved franchises is destroying fan projects trying to breathe some life into them. You've made a game that features one of Nintendo's classic characters as a way to deal with years of Nintendo only caring about Zelda and Mario? Too bad, it's cease and desist o'clock—even if your game isn't made for profit. Fans, as well as people who like games in general, know that's not a good practice because many of these projects allow people to play games they wouldn't have access to otherwise.
And yet, one time, Nintendo used their banhammer after the fans themselves called for it. The game in question was made from a mishmash of stolen assets in a half-assed attempt to create a make-money-quick NFT Battle Royale chimera.
The makers, 1-UP Platform, promoted it as an “indie title," as well as a “retro-gaming platform for everyone that uses NFTs as powerups."
Nintendo did short work of it, but you kind of have to excuse 1-UP. Their belief that they could get away with stealing ultra well-known assets from one of the biggest companies in the world and sell them as an “indie” game reveals a level of hubris that would inspire even the likes of Peter Molyneux.

任天堂唯一比忽視深受喜愛的特許經營權的事情就是摧毀試圖注入新鮮活力的同人項目。你制作了一款游戲,其中以任天堂的一款經典角色為賣點,試圖解決任天堂多年來只關注于塞爾達和馬里奧的局面?你攤上事兒了,快停下來吧,即使你的游戲并不是為了盈利。粉絲和一般的遊戲愛好者都知道這樣做并不好, 因為這些同人項目將使得人們可以玩他們本來不應當玩到的游戲。
而且,有一次,任天堂在粉絲們的呼吁下使用了他們的版權鐵錘。是一款多種偷來的文創組成的混合產物的半成品游戲,為的是創造一款來錢快的戰斗皇家幻想游戲。
制作人是1-up platform,將其作為一款獨立游戲推廣,一款使用NFT的面向所有人的復古游戲平臺。
任天堂在其是的貢獻很少,但是你必須原諒1-up。他們相信他們可以從世界上最大的公司那里竊取文創而逃脫懲罰并且作為獨立游戲對外銷售的信念表現出了一種連Molyneus這樣的人都能受到鼓舞的頂級傲慢。

1
NFTs Blowing Up AND Deflating In The Hands Of Ubisoft

NFT在育碧手中膨脹和收縮

Okay, not everything is terrible—yet.
Shortly before the end of 2021, the spider covenant that composes Ubisoft's upper management announced its giddiness at the possibility of making money via cosmetic NFTs. The public didn't like it. But that was expected. What wasn't expected, however, was a resistance movement emerging from inside the company. While most of the devs sarcastically asked what “problem” this “solution” was for, some others asked whether it'd be worth the extremely negative publicity, and one straight-up asked, “How can you look at private property, speculation, artificial scarcity, and egoism, then say ‘yes this is good, I want that, let’s put it in art?’”
You'd still expect Ubisoft to make a hell of a lot of money out of it. But it just wasn't meant to be.
Up until the minting of this piece, Ubisoft's first venture into NFTs had only made them ... not even $400. Those are great numbers—for us—because one must assume Ubisoft paid a pretty penny for the entire operation, which certainly resulted in the company losing money, not to mention the further destruction of the company's public image.

并不是一切都很糟糕,目前來說。
在2021年年末之前不久,組成育碧管理高層的蜘蛛協議宣布將要轉向追求通過NFT來盈利的可能。公眾并不喜歡,這是意料之中的,出乎意料的是,公司內部也出一網打盡了一場抵制運動,開發團隊諷刺地詢問這個方案要解決什么問題,一些人問是否值得這種負面宣傳效果,有人直截了當地問,你們怎么能看著私有財產、投機、人為短缺、利己主義然后說是的,這很好,我想要,讓我們在游戲中實現吧?
你仍然能夠看到育碧從中血賺一大筆錢,但這不是本意。
在賺大錢之前,育碧第一次的投資只不過才定價400刀。這對我們來說是一大筆錢,因為我們得認為育碧為整個操作投資了一大筆錢,會導致公司虧損,更不必提會造成的公司形象的破壞了。